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P.E. Home Learning

PLAY TAG: Choose one person to be “it”. As the “it” person tags others, they too begin chasing those who have not been tagged, until everyone has been tagged.

FOLLOW THE LEADER: Choose a runner to be the “leader”. Have the “leader” choose their favourite warm up activities that get them moving, that the others will copy. Play follow the leader until warm.

FIGURE EIGHTS: Walk/run in figure eights of varied sizes. Be sure to keep quick feet and feel your back and hips stretch.

BICYCLES: Lay on backs with legs and feet in the air. Move legs like pedalling a bicycle. Pedal slow, medium, and fast for 30 seconds each. Rest in between each pedalling speed.

HIGH SKIPS: Skip as high as you can for a designated distance. Be sure to stretch your raised arm up high when you skip, to jump even higher! Repeat until warm.

ROBOT WALK: Bring one leg straight up, bend waist to touch toes with hand. Walk slowly and touch alternating toes with each step until warm.

CRAB WALK: Walk backwards like a crab on hands and feet for a designated distance. Repeat until warm.

HIGH KNEES: Do high knees for 20 seconds. Jog in place, bringing knees up as high as they will go. Rest, then repeat until warm.

MOUNTAIN CLIMBERS: Start in push-up position. Legs “climb the mountain,” similar to running, for 20 seconds. Hands stay on the ground. Rest, then repeat until warm.

STAR JUMPS: Do 10 star jumps. Jump with arms and legs outstretched, like a star, while in the air. Rest, then repeat until warm.

BEAR CRAWL: Crawl on your hands and feet, like a bear, from one designated

LEG BALANCES: Make 30 circles with both arms at the same time. Next, make 10 circles with one straight leg lifted off the ground. Switch legs. Repeat process until warm.

• RED LIGHT, GREEN LIGHT: Act like cars while Coach Calls out a traffic light colour. Run on green. Walk on yellow. Stop on red. Mix up the colours and continue until warm.

• OBSTACLE COURSE: Make a simple obstacle course. Ideas include zig-zagging between cones, hopping over imaginary lines, etc. Repeat until warm.

• TOUCH YOUR TOES: Spread arms out to sides. Bend at waist and touch right hand to left foot. Stand up, then touch left hand to right foot. Repeat until warm.

• FLAP YOUR WINGS: Flap arms like a bird for 20 seconds. Now jog in place while flapping arms for 20 seconds. Repeat until warm.

• DANCE PARTY: Turn on music and dance in place for 30 seconds. Stop the music. Rest, then turn the music back on and repeat until warm.

• JUMP ROPE: Pretend to be jumping rope for 30 seconds. Rest, then repeat until warm.

• JUMPING JACKS: Spell out “Marathon Kids” while doing jumping jacks. Rest, then repeat until warm.

• JOG AND JUMP: Jog in place for 30 seconds, then jump in place for 30 seconds. Rest, then repeat until warm.

• ARM CIRCLES: Move your arms in big forward circles for 30 seconds, followed by backwards circles for 30 seconds. Rest, then repeat until warm.

• FROG JUMPS: Jump like a frog 10 times. Touch the ground and reach for the sky during each jump. Rest, then repeat until warm.

• TUCK JUMPS: Do 10 tuck jumps. Jump up and tuck knees up to chest. Land with knees bent. Rest, then repeat until warm.

THE CONE GAME

Objective:

To be the team with the most cones in their designated position (either sitting upright or laying down) after a designated amount of time.

Instructions:

1. Before starting, spread out cones far enough apart to ensure running.

2. Half of the cones should be sitting upright and half should be laying down to start.

3. Split players into two teams: one team in charge of laying cones down, the other in charge of keeping cones upright.

4. Teams run around and move the cones to upright or lying down positions.

5. When the time is up, count the number of cones upright and laying down, then identify the winning team.

6. Play two rounds so each team gets the chance to do each activity.

Goal: 20 minutes of activity = 1 mile Materials: small cones

MUSICAL FROGS

Objective:

To be the last “frog” on a lily pad when the game is over.

Similar to musical chairs with a focus on getting kids more physically active.

Instructions:

1. Set up the “lily pads” (paper, dots, pillows, etc.) in a large circle, using one less pad than the total number of players.

2. Organize players around the lily pads in a circle. When music starts, all players start hopping like frogs around the circle.

3. When music stops, the “frogs” need to get to a lily pad as quickly as possible.

4. There won’t be enough pads for everyone. Whoever doesn’t get to a lily pad is out.

5. Before each round, remove another lily pad.

6. Continue the game until only one winning frog remains on the final lily pad.

Goal: 20 minutes of activity = 1 mile Materials: music, pads/dots

ANIMAL FRIENDS

Objective:

To get moving and having fun by having players act like their favourite animals. This can also be a great ice breaker/ get-to-know-you game.

Instructions:

1. Designate both a starting and finish line.

2. Players line up on the starting line.

3. Players take turns suggesting their favourite animals to act like.

4. When an animal has been chosen, players act like the animal as they run/move from the starting line to the finish line and back.

5. Repeat until everyone has chosen an animal or until time runs out.

Goal: 20 minutes of activity = 1 mile Materials: none

SHARKS AND MINNOWS

Objective:

To be the last minnow swimming, as well as to keep moving throughout the entire game.

Instructions:

1. Choose 1-2 players to be the “sharks” trying to tag the other players, or “minnows.”

2. Designate both a starting and a finish line.

3. Minnows start on the starting line and slowly “swim” (jog/run) forward.

4. When Coach yells “SHARK ATTACK!” the minnows must “swim” quickly to the finish line, past the shark(s) without being tagged.

5. Once tagged, minnows become sharks too.

6. Continue the game (running back and forth) until there are only 1-2 minnows left.

7. These minnows become the sharks in the next round.

Goal: 20 minutes of activity = 1 mile Materials: none

BALLOON STOMP

Objective:

To pop other players’ balloons with feet while protecting own balloon from getting popped.

Instructions:

1. Inflate enough balloons for each player.

2. Each player gets a balloon and a string.

3. Tie one end of the string to the inflated balloon, and the other end around ankle.

4. Players run around, trying to pop other people’s balloons by stomping on them while protecting their own balloon.

5. Players may not touch own balloon with their hands, and both feet must stay on the ground except for running or stomping (no hopping on one foot to protect balloon).

6. The last player with a un popped balloon is the winner.

Goal: 20 minutes of activity = 1 mile Materials: balloons, string

BLOB TAG

Objective:

To be the last player not attached to the Blob.

Instructions:

1. One player start as “it” and runs around trying to tag the other players.

2. If a player gets tagged, they must join hands with the person who tagged them - they have now started to form the Blob, and they are both “it.”

3. The Blob must stay connected and keep trying to tag other players, who then also become part of the Blob.

4. The Blob will keep growing and working together until all of the players have been tagged.

5. The last player to be tagged wins.

Goal: 20 minutes of activity = 1 mile Materials: none

RED LIGHT, GREEN LIGHT

Objective:

To move quickly from the starting line to the finish line when the “light is green.”

To work on reaction time when the “light turns red”.

Instructions:

1. Designate both a starting and finish line.

2. Players line up on the starting line.

3. When Coach says “green light” players may start running towards the finish line

4. When Coach says “red light” all players must freeze where they are and wait for the “light to turn green” again.

5. If a player doesn’t stop moving quickly enough, they return to the starting line and start over.

6. The first player to cross the finish line wins

7. Keep playing back and forth until time runs out.

Goal: 20 minutes of activity = 1 mile Materials: none

FREEZE DANCE

Objective:

To get moving and acting silly when the music is playing.

To practice balance and work on reaction time when the music stops.

Instructions:

1. Players spread out in an open area.

2. When the music starts, players dance/jump/ move with the music.

3. When the music stops, players must freeze and hold that position until the music starts again.

4. For older players, if they don’t hold their frozen pose until the music starts, they will have to do an activity (eg: 10 jumping jacks) chosen by Coach.

5. Keep playing for an entire song or until timeruns out.

Goal: 20 minutes of activity = 1 mile Materials: music

FOUR CORNERS

Objective:

To get moving by running from corner to corner and to learn a variety of new exercises.

Instructions:

1. Using cones, designate 4 corners.

2. Players start at any corner they want to.

3. Coach stands in the middle of the space.

4. Coach closes eyes and says “GO!”, and players run to a different corner of their choosing (spread out to all 4 corners).

5. Coach, eyes still closed, points to a corner (now open eyes).

6. Players in that corner must do an exercise chosen by Coach while everyone else counts to 5, 10, etc.

7. Keep going, switching up exercises, until time is up.

Goal: 20 minutes of activity = 1 mile Materials: small cones

EVERYONE’S IT

Objective:

To get the whole group moving at once with the goal of tagging as many other players as possible. To practice goal setting and achieving through friendly competition.

Additionally, stress the importance of honesty and how it relates to goal achieving.

Instructions:

1. Set boundaries for the playing area.

2. Players must stay in bounds. If a player goes out of bounds they will have to do an activity (ex: 10 jumping jacks).

3. Everyone’s goal is to tag as many other players as possible.

4. Players should keep count of how many others they have tagged.

5. When tagged, nothing happens to the player. They just keep playing!

6. When game ends, ask players to say how many others they tagged.

7. For the next round, players set a goal for themselves and try to meet/exceed it

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